Não conhecido fatos sobre The First Berserker: Khazan
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
A gameplay parece amplamente a do Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 tipos de armas: lança, espada Enorme e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente variados para o mesmo Género de arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Quem gosta de 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato de qual nãeste há um Bastante mapa interconectado de modo a explorar.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
Não sei se isso foi por questãeste intencional de design ou resultado por um erro, contudo tenho a impressão por que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que este estúdio preparou — mas vale a pena insistir 1 pouco para passar dela.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me The First Berserker: Khazan feel far more content taking my time to learn each boss.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right